I basically set up a plane with a Subdivision Surface modifier and a ShrinkWrap modifier. I added hooks to all 4 vertices of the plane. I added another Empty in the middle that was the parent to the hooks.

I then added two shape keys. I modified the second to move two vertices down when the value was 1. It works well in Edit Mode, but escaping Edit Mode and moving the Shape Key's value slider moves the vertices only slightly:

enter image description here

I tried removing the Shrinkwrap modifier, but it yields the same error. Only once I removed all the Hook modifiers did the shape key work in Object mode. Is there a way to use hooks and shape keys at the same time?


1 Answer 1


Shape Keys and Modifiers occur in a strict order and this appears to be the cause of your problem.

The Shape Key acts on the base mesh. This means that it will always apply first. When you're in Edit mode certain modifiers are automatically disabled - otherwise you wouldn't be able to see the true state of the mesh. This includes disabling the Hook modifiers. This is why you are able to apply the shape keys and see the result when in Edit mode.

When you're in Object mode the shape key is actually being correctly applied. However, immediately after the shape key has been applied the Hook modifiers take effect - and move the vertices back to the place of the hook - thereby effectively undoing the shape key. The slight motion you're seeing is due to differences in the 'smooth' falloff affecting the surrounding vertices.

When Hook modifiers are first added, they are created with a Strength of 1.0. This Strength is effectively an 'Influence' value. Setting it to 0.0 will result in the hook having no effect on moving the vertex from its 'current' position to the 'hook' location while setting it to 1.0 will move it fully to the 'hook' location - values between 0.0 and 1.0 vary the strength of the hook.

Therefore, the solution to allow the Shape Key to still have an influence (and not be completely overridden by the Hook) is to reduce the strength of the hooks. This will mean that your empties will need to be moved further to have the same effect on the vertices but will mean that the contribution of the shape key is still taken into account. For example, changing your Hook strengths to 0.5 will result in the hook only having half the effect it would previously - the other half of the vertex location will be a result of the base mesh vertex location (including the shape key).

  • $\begingroup$ They can work together, both at 50%, but not together where each of them influences 100%, correct? I guess this will be as far as I can get them to move then. $\endgroup$
    – RATIU5
    Commented Aug 24, 2018 at 2:51
  • $\begingroup$ @Akados Yes - that's correct. The Hook needs to be at less than 100% to allow some influence of the other factors. $\endgroup$ Commented Aug 24, 2018 at 5:50

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