I've been working on this helmet today just messing around, completely new to blender. I used a UV sphere to achieve the shape but its lead to an issue I don't know how to fix. I've tried cutting it, smoothing it, adding subdivisions and nothing has removed this. Any help would be appreciated.
1 Answer
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One way is just to add extra supporting geometry around that part:
Another way is to use a quad-based style of cap: