Currently, this is the shape I have. I have added bevel weights and creases on the edges. However, there is one edge where creasing / beveling / adding support loops create a lot of artifacts, and that is this selected edge below.
This is the result that I want, more or less (The edges still have a pinching effect so its not very good but you get the idea of how I want the edge to be). Also, it works in the picture below because i used a high level of subd. The reason im remaking this is so that i can get a less dense mesh.
Can anyone help guide me how to proceed on from here? As in how to make the edge look sharp without artifacts?