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enter image description here

Currently, this is the shape I have. I have added bevel weights and creases on the edges. However, there is one edge where creasing / beveling / adding support loops create a lot of artifacts, and that is this selected edge below. enter image description here

I suspect this pole may be causing the issue enter image description here

This is the result that I want, more or less (The edges still have a pinching effect so its not very good but you get the idea of how I want the edge to be). Also, it works in the picture below because i used a high level of subd. The reason im remaking this is so that i can get a less dense mesh. enter image description here

Can anyone help guide me how to proceed on from here? As in how to make the edge look sharp without artifacts?

Here is the file

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maybe try this topology (create a bevel all along the edge that needs to stay sharp):

enter image description here

enter image description here

enter image description here

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