3
$\begingroup$

I've been working on this helmet today just messing around, completely new to blender. I used a UV sphere to achieve the shape but its lead to an issue I don't know how to fix. I've tried cutting it, smoothing it, adding subdivisions and nothing has removed this. Any help would be appreciated.

Here is my problem

$\endgroup$
4
$\begingroup$

One way is just to add extra supporting geometry around that part:

enter image description here

Another way is to use a quad-based style of cap:

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.