I am working on a game-engine and the time has come to model a simple map. I thought, since i already use blender for models, why not for the map, since creating a world-editor can be time-consuming. The problem is, my engine expects the world to be in quadratic chunks of equal size. I'd like to model the map as a big plane with structures on-top in Blender and afterwards, cut the whole scene with plane and structures in equal quads to export them individually. Is this possible?
I'd need the whole terrain-plane to get split at the red lines and the little house, so every part of the house is in the corresponding chunk when i export the chunks.
Alternatively, when i create multiple equal-sized quadratic planes, to somehow glue one edge of one plane to another edge of another plane, so i neither get holes in between, nor get overlapping faces?