For the life of me I can't figure out why this happens when I add a UV map.
Somehow, I managed to apply only a single image to my highest level UV map and the lower level UV map maintained the same resolution--allowing me to get the same resolution on both my UV maps and nicely import my mesh into another editor.
But I've not been able to duplicate this except on one mesh. What's going on?
Somehow I was able to set the mesh resolution without applying an image. This is exactly what I want because applying multiple images to multiple UV maps is creating issues for me.
Anyone know how I can set resolution on a UV map without applying an image? It's definitely working for me on one of my meshes, but I just don't know how. It's fine if they all have to be the same resolution
Here's a file with two proportional UV maps (which is fine). One of them doesn't even have an image applied to it, and yet it works...
https://docs.google.com/file/d/0B3jOsV51Z7CuRmFRb3JyOUFYVFU/edit
Which ends up looking like this with 2 textures applied
And then, what has been happening to me dozens of times, is this other version which ends up with 1 texture being very low res (or zoomed in somehow?) and the other texture displaying. Sometimes it seems to not detect there are 2 UV maps at all.
More info : I'm using FBX export and Unreal Engine 4.
Can anyone tell me what I've been doing wrong, and what I did right the one time? I'm pulling my hair out because I can't figure out why all of my UV maps come out terrible--except for one. What I'm doing seems extremely basic but FOR THE LIFE OF ME, I can't figure out what I've been doing wrong.
Edit : I was able to get a screengrab of a bad export.