I recently got started with Blender and Unity , and although I know this isn't a 'Unity Stack Exchange', I'm relatively new to all this stuff, and I'm extremely new to art and assets.
Basically, I have two questions:
- When I tried to make a bigger plane/floor, I started by duplicating the small plane to make two small planes, duplicating those two to four etc. until eventually I had a big sized plane made up of loads of small planes. So when I export them to Unity, I just have massive amounts of planes without the texture I wanted them to have. So I was wondering if there was an easier way to put a texture on loads of different planes.
And
- To just skip this whole mundane and long process, is there a way to get a texture and duplicate loads next to each other without the hassle of right clicking every plane then doing shift+d and moving them next to each other and repeat.
I'm also using c++, so if there's a code that you guys know that will fix one or both of these issues, I'd be grateful. Thanks.