When I load a mesh into a 3D printer slicing program, I get a little wire preview of the tool paths the machine will take.
Since many prints take 8-24 hours or longer, I want to make neat rendered previews of these paths to show clients and friends what a print will look like ahead of time.
I found some old scripts that did this, but they don't work with Blender 2.8 so I tried to update them myself. I know nothing about programming or scripting, so I've done a terrible job, and I need help getting over the last few hurdles.
Here's what I've gotten so far:
It's a script that allows the user to import a .GCODE file and goes through the text doc line by line placing Curve Points for every command of the 3D printer nozzle.
Then it extrudes an oval along the curves to generate the 3D model.
The two big problems remaining are:
1)
The curves are all separate, straight lines. How can I continue them so instead of ugly stops in the extrusion, it's a more smooth curve?
The Curve Points are all sharing the same locations and the Curve directions flow properly. Even the shortest Curves are immediately from one spot to another, an unbroken-looking chain, as you'd expect a 3D printer to operate.
I need to either modify the script to make continuous curves or "Merge By Distance" these overlapping Curve Points afterwards, before extruding the oval.
2)
Also, every time you run the script, it appends a new button to the File menu.
These are definitely rookie problems, but I just can't figure out how to fix them.
Ultimately I am just trying to get a 3D model of the tool paths that I can render nicely in Cycles before physically 3D printing them. If anybody has a better option, please let me know!
Otherwise I need help getting this script working properly and I'm not sure what to do next. Thank you!
E d i t: This is a screenshot out of Cura, a 3D printing slice program. This is the type of results I'd like to see in Blender, for rendering with a nice plastic-looking material on a desk scene. Unfortunately I can't get this model out of a slice program without lots of work.
Here is the script so far:
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
## blendish python ripped from fro io_import_dxf
import os
import warnings
import re
import string
import bpy
from bpy.types import Operator
from bpy.utils import register_class
from bpy.utils import unregister_class
import mathutils
from mathutils import Vector
import math
import copy
bl_info = {
'name': 'Import Slic3r GCode',
'author': 'Lee Butler, updating (in progress) to 2.8 by Dalton Strong',
'version': (0,2,0),
'blender': (2, 80, 0),
'location': 'File > Import-Export > Gcode',
'description': 'Import and visualize gcode files generated by Slic3r (.gcode)',
"wiki_url": "https://github.com/iraytrace/BlenderGcodeImport/wiki",
"tracker_url": "",
'category': 'Import-Export'}
__version__ = '.'.join([str(s) for s in bl_info['version']])
class IMPORT_OT_gcode(bpy.types.Operator):
'''Imports Reprap FDM gcode'''
bl_idname = "import_scene.gocde"
bl_description = 'Gcode reader, reads tool moves and animates layer build'
bl_label = "Import gcode" +' v.'+ __version__
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
filepath = bpy.props.StringProperty(name="File Path", description="Filepath used for importing the GCode file", maxlen= 1024, default= "")
def __init__(self):
# current tool position
self.pos = {'X':0.0, 'Y':0.0, 'Z':0.0, 'E':0.0}
# set of accumulated points on current extrusion path
# a set of points makes up a polyline
self.points = []
# set of polylines
self.polys = []
# each layer is a set of polylines at a constant Z
self.layers = []
# set of Z elevation changes. Most common is layer height
self.thickness = { }
self.ySquash = 0.5
self.xOoze = 1.65
##### DRAW #####
def draw(self, context):
layout0 = self.layout
##### EXECUTE #####
def execute(self, context):
print('execute')
self.parse(self.filepath)
return {'FINISHED'}
##### INVOKE #####
def invoke(self, context, event):
print('invoke')
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
##### PARSE #####
def parse(self, fileName):
self.points = []
#print ('---------- read ' + fileName + ' ------------')
# get the object/curve names from the filename
self.obName = fileName.split(os.sep)[-1]
self.obName = self.obName.replace(".gcode", "")
f = open(fileName)
for line in f.readlines():
# remove comments and leading/trailing whitespace
line = line.split(';', 1)[0].strip()
# skip the blank lines
if len(line) < 1:
continue
# tokenize the line
tokens = line.split()
self.dispatch(tokens)
f.close()
self.newLayer(-1.0)
#print ('---------- build ------------')
#print (' %d slices' % len(self.layers) )
#print (' deltaZ values:')
count = 0
radius = 0
# find the most common inter-layer distance
for key in sorted(self.thickness.keys()):
#print( ' %s : %d' % (key,self.thickness[key]) )
if self.thickness[key] > count:
count = self.thickness[key]
radius = key
profileName = self.obName + '_profile'
profileData = bpy.data.curves.new(profileName, type='CURVE')
profileData.dimensions = '3D'
profilePoly = profileData.splines.new('POLY')
profilePoly.points.add(7)
angRad = radius * 0.70711
profilePoly.points[7].co = (radius * self.xOoze, 0.0, 0.0, 1)
profilePoly.points[6].co = (angRad* self.xOoze, angRad* self.ySquash, 0.0, 1)
profilePoly.points[5].co = (0.0, radius* self.ySquash, 0.0, 1)
profilePoly.points[4].co = (-angRad* self.xOoze, angRad* self.ySquash, 0.0, 1)
profilePoly.points[3].co = (-radius* self.xOoze, 0.0, 0.0, 1)
profilePoly.points[2].co = (-angRad* self.xOoze, -angRad* self.ySquash, 0.0, 1)
profilePoly.points[1].co = (0.0, -radius* self.ySquash, 0.0, 1)
profilePoly.points[0].co = (angRad* self.xOoze, -angRad* self.ySquash, 0.0, 1)
profilePoly.use_cyclic_u = True
#print (dir(profilePoly))
profileObject = bpy.data.objects.new(profileName, profileData)
scene = bpy.context.scene
scene.collection.objects.link(profileObject)
profileObject.select_set(True)
for layerNum,layer in enumerate(self.layers):
layerName = self.obName + '_slice_%d' % layerNum
curveData = bpy.data.curves.new(layerName, type='CURVE')
curveData.dimensions = '3D'
curveData.bevel_object = profileObject
#print (layerName + ':')
for poly in layer:
pointNum = 0
for point in poly:
if pointNum == 0:
x,y,z = point
oldPt = mathutils.Vector((x, y, z, 1))
pointNum = 1
else:
polyline = curveData.splines.new('POLY')
polyline.points.add(1)
x,y,z = point
newPt = mathutils.Vector((x, y, z, 1))
polyline.points[0].co = oldPt
polyline.points[1].co = newPt
oldPt = newPt
layerObject = bpy.data.objects.new(layerName, curveData)
scene.collection.objects.link(layerObject)
bpy.context.view_layer.objects.active = layerObject
# print('-------------- done -------------')
##### DISPATCH #####
def dispatch(self, tokens):
if tokens[0] in dir(self):
eval('self.' + tokens[0] + '(' + str(tokens[1:]) + ')')
else:
print( 'unknown command:' + str(tokens[0]))
##### newPoly #####
def newPoly(self):
# stash points into curves
# need to make this a copy
if len(self.points) > 0:
#print( 'poly with %d points' % (len(self.points)) )
#for i,p in enumerate(self.points):
# print( '\t %d %s' % (i, str(p)) )
self.polys.append( self.points[:] )
self.points = []
##### newLayer #####
def newLayer(self, delta):
# stash existing points into curve
self.newPoly()
# stash existing set of polys into layer
if len(self.polys) > 0:
#print( 'new layer with %d polys' % len(self.polys) )
self.layers.append( self.polys[:] )
self.polys = []
if delta > 0.0 and delta < 1.0:
if delta in self.thickness.keys():
self.thickness[delta] = self.thickness[delta] + 1
else:
self.thickness[delta] = 1
##### moveTo #####
def moveTo(self, newPos):
if newPos['Z'] != self.pos['Z']:
delta = newPos['Z'] - self.pos['Z']
self.newLayer(delta)
if newPos['E'] <= self.pos['E'] or newPos['E'] <= 0.0:
self.newPoly()
if newPos['E'] > 0 and newPos['E'] >= self.pos['E']:
self.points.append([newPos['X'],
newPos['Y'],
newPos['Z']])
# should this be an explicit copy?
self.pos = copy.deepcopy(newPos)
###### parseCoords ######
def parseCoords(self, tokens):
npos = { }
for tok in tokens:
axis = tok[0]
if axis in ['X', 'Y', 'Z', 'E']:
npos[axis] = float(tok[1:])
return npos
##### parseCoordsUpdate #####
def parseCoordsUpdate(self, tokens):
npos = self.parseCoords(tokens)
for axis in ['X', 'Y', 'Z', 'E']:
if axis not in npos.keys():
npos[axis] = self.pos[axis]
#print('coord: %8g %8g %8g %g' % (npos['X'], npos['Y'], npos['Z'], npos['E']))
return npos
def N(self, tokens):
'''line number and checksum'''
# checksum not implemented
self.dispatch(tokens[1:])
def G0(self, tokens):
'''move fast'''
newPos = self.parseCoordsUpdate(tokens)
self.moveTo(newPos)
def G1(self, tokens):
'''move to'''
self.G0(tokens)
def G21(self,tokens):
'''set units mm'''
pass
def G28(self, tokens):
'''move to origin'''
npos = self.pos
for tok in tokens:
axis = tok[0]
if axis in ['X', 'Y', 'Z', 'E']:
# note that value is ignored
npos[axis] = 0.0
# no matter what we won't be extruding
npos['E'] = 0.0
self.moveTo(npos)
def G90(self, tokens):
'''set absolute positioning'''
pass
def G92(self, tokens):
'''set position'''
# fortunately Slic3r does not set arbitrary coordinates
# or do relative positioning. This is used just to zero
# out the position on the extruder.
newPos = self.parseCoordsUpdate(tokens)
if newPos['E'] == 0:
self.newPoly()
self.pos = newPos
def M82(self, tokens):
'''set extruder absolute mode'''
pass
def M84(self, tokens):
'''stop idle hold'''
pass
def M104(self,tokens):
'''set extruder temperature'''
pass
def M106(self, tokens):
'''fan on'''
pass
def M107(self,tokens):
'''fan off'''
pass
def M109(self,tokens):
'''set extruder temperature and wait'''
pass
# ------------------------
# Registering
def menu_func(self, context):
self.layout.operator(IMPORT_OT_gcode.bl_idname, text="GCode (.gcode)", icon='TEXTURE')
classes = (
IMPORT_OT_gcode,
)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.TOPBAR_MT_file_import.append(menu_func)
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
bpy.types.TOPBAR_MT_file_import.remove(menu_func)
if __name__ == "__main__":
register()