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My problem:

I have a rigged character as an asset of a master-scene in its own .blend-file. The asset.blend contains the character and its animations. To make use of my character and its animations in the master-scene I link the Character and make its armature a proxy one.

This allows me to access different actions from the action editor and it will always be updated if I ever want to add some more animations to the character or some changes to the mesh.

Now, since I want multiple instances of my linked character, I tried to copy and paste my armature and the mesh.


I expected to have another character (a sheep to be exact) with an individual armature that can have different actions selected.


What happens is that both meshes are only controlled by the second instance of the armature

enter image description here


What am I doing wrong? Is there a work-arround or is it possible at all?


I created a demo project for you, so you can try it yourself.

Download .blend-files (ZIP)

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  • $\begingroup$ duplicating armatures has to be done in object mode, not in pose mode. anyway, you can change wich armature your mesh uses in the armature modifier properties. Can't say more without the blend file. $\endgroup$
    – Bithur
    Commented Jul 16, 2015 at 13:29
  • $\begingroup$ @Bithur I was in Object mode when I copied them. The problem is, when I duplicate or reimport the proxy armature. The Armature has the exact same name in both instances, so therefore I have no choice between to different armatures in the dropdown. It's only listed once. $\endgroup$ Commented Jul 17, 2015 at 7:22
  • $\begingroup$ are you using duplicates (Shift+D) or linked duplicates (Alt+D) ? $\endgroup$
    – Bithur
    Commented Jul 17, 2015 at 7:26
  • $\begingroup$ @Bithur I tried both, ended up with the exact same result $\endgroup$ Commented Jul 17, 2015 at 7:29
  • $\begingroup$ there's something wrong, upload the blend file $\endgroup$
    – Bithur
    Commented Jul 17, 2015 at 7:31

1 Answer 1

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I Believe this is a limitation from the current linking implementation. The workaround I currently use is to create a copy of the file (or a file link if the os supports that) with a different name and link the second character from that.

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  • $\begingroup$ I heard about that workaround, but I hoped for a better way to do it, since I always want the same action library in all the copied files than. But well, looks like I have to deal with it. $\endgroup$ Commented Jul 17, 2015 at 12:48

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