i spent a lot of time on this topic and cannot find any solution.
I linked my already rigged and textured character (as proxy) to a new blender file and created the animation for the proxy armature. Here my current setup in the outliner
Now i want to export this scene to a collada file. (The "Include Material Textures" Checkbox is enabled.) but:
- No textures / materials will be copied to the destination.
- The animation doesn't work, because it seems like the "Body" object is not connected to the proxy armature.
Side note: The animation works fine in blender. It breaks only after exporting. I tried to include the "Body" object also as proxy but then i have to reassign the mesh to the armature and my weight-painting breaks.
So my questions are:
- How can i export my proxy object to a collada file including textures / materials?
- How can i export my proxy object to a collada file including a working animation?
Hopefully anybody has a solution for that... :(
Thanks and regards