Iam using Blender version 4.1.1. I wanted to smoothen out a cylinder with 14 vertices by using the Smooth by angle Modifier, so that only the edges on the middle get shaded to get me a good, curved effect in this low poly cylinder. Though I can just enable the Ignore sharpness to get the required effect, I didn't do so since it would just ignore all sharp edges wont it? The main reason I wanted to use Smooth by angle was to control the shading so that only the faces with a certain angle between them gets shaded, but I couldn't do it even after some wild guessing. So I thought that I couldn't find the correct angle.
I don't know If my understanding of the modifier is completely wrong or just missing some steps.