I have a mesh that is not behaving the way I expect when it comes to smooth shading. For example, here is the mesh (it is all one piece) shaded smooth (as compared to a Blender Cylinder to highlight the differences):
And here it is shaded flat (again, as compared to the cylinder)
I expect the handle area to be smooth just like the cylinder (you can notice the purple structures smoothing some edges, but not all).
- Made sure there is no
edge splitmodifier on the mesh
- Selected all edges and did a
- Selected all vertices and removed doubles in case there are un-merged vertices