I made the following modeling to make parts for the robot’s tilt arm.
What I tried
I first used the
Surface subdivision modifier to express softness and curves. However, using this modifier with the
Bevel modifier does not produce the results I want. In more detail, after applying the
Surface sudivision modifier, it is difficult to express the slope and sharpness of the edges, using
Bevel Weight and
Crease. Thus I found out that, for the slope and sharpness of the complexly constructed edges, there was a function called
Auto Smooth, partly by looking for an easy way to apply softness.
With ‘Auto Smooth’ function, it was easy to apply soft effect while maintaining sharpness of each edges. And using the
Weighted Normal modifier, it formed a more realistic surface (I still don't understand the
Most of them have been resolved, but unlike
Auto Smooth does not soften to the outlines.
The outline is not smooth and still angular.
To get a clear answer
- I know that
Auto Smoothfunction does not actually make the surface smooth, it only makes light rendering smooth. However, if I render later, if the outline fails to come out smoothly, I can't make a realistic rendering.
- Also, I think it difficult to maintain the model in the future to
divide Surface from the beginning of the modeling.
Q. Excluding the above concerns, is there a way to smooth the outline?