I want to be able to create a nice spotlight effect with a spotlight being shone on a mirror or some sort, and be able to see these reflections through a volume scatter, I've tried a few times to get this to work but it just doesn't reflect and will just scatter once hitting the ground
I've done lots of things like make it have 0 roughness but that reflects everything above
and I've tried in other scenes and attempted disabling the original light sources volume scatter visibility and that just shows a scatter effect
What I was wanting is something like
I don't really want to have to create more lights under the glossy surface to mimic the effect.