This is to solve a problem related to an answer provided to this post to render an "inverse" panorama
Rich Sedman provided an example to render an inverse panorama by having a surrounding sphere reflecting the object and by baking texture of this object. It works well if all faces of the object are perpendicular to the normals array of the surrounding sphere. I have a particular object, that doesn't face the surface of the reflective object :
As you can see, the face "1" is visible but not the face "2" nor "4" because the surrounding sphere normals never hit it directly. I need to be able to project all numbers of this object to a single texture image.
I tried to apply a modifier shrinkwrap to the surrounding sphere, it look like this :
It's a bit better as we can see "2" but not everything stay readable, the shrinkwrap isn't able to stick to the surface everywhere, I couldn't manage to have a better result.
I also tried to convert the surrounding sphere to a cloth , apply a negative pressure and simulate, it look like this :
This time the numbers "1" , "2" , ... are better projected, but a lot of artifact are present in the final image, I am sure we can find a better solution.
Any idea ?
thanks a lot !
Here is my example file with this particular object :