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I am trying to bake an animation, from a parent bone to a child bone. While baking the main animation from the parent bone, and also keeping the local animation of the child bones intact.

I have a center bone, that causes the child bones around it to spin in a circle (as if it was a wheel). The child bones themselves also make a 180 degree rotation. When i bake the animation through Object > Animation > Bake Action... the rotating "wheel" is baked. But the rotation of the childs is lost in the process.

I know it would be simpler to keep everything together. However, the project i need this for requires me to export all the childs as a seperate file with their own animation. But i do want them to retain the exact animation as i see in my viewport.

Hoping someone can help me out, i cannot seem to find the answer.

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Since you have each bone in a separate object, you have to bake the Armature as an object, when you bake the action enable "Clear Parents" so you can export its animation separately

enter image description here

As you can see, the two bones that have already been baked no longer have the Relationship Line that is shown when they are related.

enter image description here

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  • $\begingroup$ Thanks a bunch. I thought i tried every combination of checkboxes but apparently not. You're a lifesaver! $\endgroup$
    – TheOsirian
    Commented Oct 8, 2022 at 8:15

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