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I made a car model and then I animated it. I found that the wheel are rotating wrongly in world space : Car IMG Wheels are childs of car.

By researching I found that it`s somehow because the wheel are animated in world space. So I think by changing it to local space ring will rotate correctly.

I tried adding armature and make wheel rotate with bones but it didn't worked for some reason. And I also tried other keyframes of blender like Visual Rotation but it had same resault. And I'm looking for something like Local Rotation in insert Keyframe window.

blend file :

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select all four wheels

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Go to frame 1

Hit A here so that all gets yellow:

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Hit X -> delete keyframes

Now hit I when hovering over delta transforms -> rotation

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go to frame 150

enter -360*3 in x, then I to insert keyframe

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result:

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repeat that for all wheels and use z rotation of delta transform to drive the curve.

enter image description here

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