I have an object (with some keyframed animation) parented to an empty (also with some keyframed animation), basically a rotating object rotating around an empty.
Now I need to get rid of the parent but keep the same animation, with all properties keyframed in the child. How?
The reason for this is that the object is a control object in a fluid simulation, and it does not seem to work with an animated parent.
The relevant object is the Torus parented by the Empty. There is no need to bake the fluid, because that is not pertinent to the question.
I tried the answer in Children of parent maintain current position after parent removed? but it didn't help, but then again, that question was a bit different.