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Usually a cut loop goes perpendicular from one side to the opposite and all around the adjacent faces of the shape. However I want to cut slices off all corners of my shape, from side to side and all around but with a non-perpendicular cut line (as shown in the picture). Is there a quick way to do this for all four corners?

#enter image description here

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2 Answers 2

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  1. Create loopcuts (CTRL+R) along the vertical faces.

  2. Select all the horizontal edges.

  3. Use: Edge>>Subdivide. enter image description here

  4. Set the number of the cuts at the bottom-left corner. enter image description here

  5. Select the loopcuts, what you made in the 1. step.

  6. Use Mesh>>Delete>>Dissolve Edges enter image description here

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    $\begingroup$ very nice, wouldn't have thought of this :) $\endgroup$ Commented Aug 3, 2022 at 21:47
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    $\begingroup$ And it's pretty easy to turn this into an all-quads mesh if so desired. Select a set of the outer three edges of varied length, then Shift G to Select Similar > Length. Subdivide. Then use Knife Tool with Cut Through enabled from Top View twice in an X pattern. $\endgroup$
    – Mentalist
    Commented Aug 4, 2022 at 11:13
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    $\begingroup$ @Mentalist The all-quads mesh is always a good idea. $\endgroup$
    – FFeller
    Commented Aug 4, 2022 at 16:52
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It is not something that it seems you can do directly. But here is a potential workaround:

  1. use the knife tool (K then C) to cut through the whole mesh and create a diamond from the centers of the edges (by pressing SHIFT while cutting) and triangles in the corners:

enter image description here enter image description here

  1. now you have the proper geometry to add loops in the corners (CTRL+R):

enter image description here

After that if needed you can remove the excess geometry by selecting edges and pressing CTRL+X to dissolve.

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