Usually a cut loop goes perpendicular from one side to the opposite and all around the adjacent faces of the shape. However I want to cut slices off all corners of my shape, from side to side and all around but with a non-perpendicular cut line (as shown in the picture). Is there a quick way to do this for all four corners?
It is not something that it seems you can do directly. But here is a potential workaround:
- use the knife tool (K then C) to cut through the whole mesh and create a diamond from the centers of the edges (by pressing SHIFT while cutting) and triangles in the corners:
- now you have the proper geometry to add loops in the corners (CTRL+R):
After that if needed you can remove the excess geometry by selecting edges and pressing CTRL+X to dissolve.