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I have a bit of a complicated challenge

Could some one show how I can slice 22 perfect slices out of disc with the primary diameter line starting at the top like in this image like this

https://www.biblewheel.com//images/BibleWheel_Color_550.gif

The first slice I am referring to is the line between the 1st and 22nd spoke, which then goes through in between the 11th and 12th spokes

I have to cut them, however, keep them altogether so I can move the disc around when needed.

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  • $\begingroup$ Remember to accept an answer if it is the right one so your question is removed from the "Unanswered" section of this site. $\endgroup$
    – VorTechnix
    Commented Jul 12, 2018 at 16:17
  • $\begingroup$ Don't post your email publicly unless you want spam. Answers to questions post at stack exchange stay at stack exchange not users personal emails $\endgroup$ Commented Jul 12, 2018 at 16:52

2 Answers 2

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Start blender and delete the default cube.

Press Num Pad 7 for top view. Your scene should look like this:

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Now press Shift+A and select Mesh ‣ Single Vert ‣ Add Single Vert

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Now press Tab to enter edit mode. Press E then Y then 1 to extrude the vertex up on the "y" axis.

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Now set Pivot Point to 3d Cursor.

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Now press A until both your vertices are selected, then Alt+R to spin your mesh, and finally F6 to bring up the operator settings. Copy the values below (22 steps and 360 degree angle).

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Now press A until until all vertices are selected, then go to Tool Shelf ‣ Tools ‣ Mesh Tools ‣ Remove: and click Remove Doubles.

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Press Ctrl+Tab and select "Face"

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Now select a face and press Y to separate.

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Do that for all the faces and you are done.

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I hope this helps you.

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    $\begingroup$ 'kbd' formatting for individual keyboard keys please. E.g. <kbd>Ctrl</kbd>+<kbd>Tab</kbd>. Also, code formatting (`) tends to be better just for code - italics might work better here. $\endgroup$ Commented Jul 12, 2018 at 16:15
  • $\begingroup$ @RayMairlot Oh thanks, I didn't know you could do that. $\endgroup$
    – VorTechnix
    Commented Jul 12, 2018 at 17:01
  • $\begingroup$ It would be quicker to select all (in Edit Mode) and press "P" > Loose Parts. $\endgroup$
    – Dontwalk
    Commented Jul 12, 2018 at 17:09
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    $\begingroup$ @Dontwalk No because: A) He wanted them all in the same object, and B) In order to use the Loose Parts separator the parts have to be loose (disconnected) to begin with. $\endgroup$
    – VorTechnix
    Commented Jul 12, 2018 at 17:57
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    $\begingroup$ @TechTornado the add single vert is from the Add Mesh Extra Objects addon, which isn't enabled by default. $\endgroup$
    – sambler
    Commented Jul 13, 2018 at 7:04
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  • ShiftA Order up a Mesh>Circle
  • In the Tool Region, set 'Vertices' to say, 22*8 .. (this will give you 8 vertices per segment, to maintain the curvature of the arcs).. and the 'Fill Type' to Triangle Fan.

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(It might be better to texture your object now, while it's intact, but this question isn't about texturing)

  • In Edit mode, select the North radius, and another, 8 segments away.

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  • If you hit CtrlShiftNumpad + repeatedly, now, every 8th radius will be selected.

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  • Now Rip the selected edges ( V)
  • With all faces selected, Separate (P>By Loose Parts) the circle into 22 objects
  • At the world origin, ShiftA create an Empty
  • With all the segments selected, and the Empty selected last, (CtrlP > Object) set the empty as parent to the segments.

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Now, by transforming the Empty, the segments will move as one. You can move the segments independently .. if you want to return a segment to the circle, just set its Transforms to 0.

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