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I used two cylinders for the hilt guards but I pretty much just traces the rest of the hilt by extruding a vertex around the reference image (tracing it).

Reference:

Reference image

My model: Full view

Close up

Close up 2

I only used the solidify modifier, but as expected, it didn't help much. I'm still very new to Blender so I'm sure there is something out there I haven't found yet.

I'd also appreciate it if you have any tutorials you'd like to suggest for problems like. (It's not an easily youtubable title to find a solution for)

Edit: enter image description here

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  • $\begingroup$ I'm not sure where the Solidify is useful. As for the question, if you want to make it of one piece, create a face within a face (like for example with an inset operation) that has the shape of the extrusion to come? Maybe show what part in particular you're struggle with? $\endgroup$
    – moonboots
    Oct 14, 2023 at 19:23
  • $\begingroup$ @moonboots what modifies should I be applying here? or which would you suggest I mess around with for this model? $\endgroup$
    – Skymero
    Oct 15, 2023 at 16:37
  • $\begingroup$ use a Mirror modifier as your sword is symmetrical, and a Subdivision Surface to make the shape rounder? $\endgroup$
    – moonboots
    Oct 15, 2023 at 16:39

1 Answer 1

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Let's say that you want to have a cylinder extruded from a cuboid, but you want to make it as one piece, not several:

enter image description here

In that case add a bit of topology to your cuboid with some new loopcuts (CtrlR):

enter image description here

Inset the 4 top faces, then right click > LoopTools > Circle (you need to activate the LoopTools addon of course):

enter image description here

Then extrude, etc:

enter image description here

For the shape you highlight, here are the steps:

enter image description here

enter image description here

enter image description here

enter image description here

enter image description here

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  • $\begingroup$ Thank you! Also, what about the corners from the larger piece? Would you just scale the edges down to look like it's transitioning into that shape? (if that makes sense) $\endgroup$
    – Skymero
    Oct 15, 2023 at 16:36
  • $\begingroup$ Please see my edit $\endgroup$
    – moonboots
    Oct 15, 2023 at 21:11

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