Using the default scene, if I select everything (cube, camera, lamp) and move everything very far away (say X = 999999, Y = 888888, Z = 777777) from the World Origin, the camera sees and renders the cube and the grid floor as if they were shaken objects in all 3 axis.
That problem happens at least in Blender 2.92 Release and Blender 2.83.13 LTS.
What's the cause of that problem ? How to solve it ?
My goal is to be able to move any object, any rigged character, any light and any camera anywhere in a huge world (X, Y and Z ranging from -999999 to 999999), without such visual artifact.
Thanks in advance for helping me!