i'm working with a rig that i will be using in Unreal Engine 4, and to avoid compatibility issues, i have parented to the Root bone everything that was not parented to it, but this makes the Rig move twice as fast in any direction than the Root bone.
I guess it's a problem with the root affecting the Rig twice through the bones i reparented, but i have no idea how to fix it.
Here's a gif showing the problem:
Here's the hierarchy:
The hierarchy is not fully open because it wouldn't fit here, but just know that the groups starting with MCH are the ones i parented to the Root