# Blender armature screwing up rig hierarchy in ue4

I'm trying to export a rig to Unreal Engine 4 and have it match the hierarchy of the default ue4 rig. The issue is that the armature shows up in the hierarchy.

This is what it looks like in blender.

In unreal this ends up being HeroTPP > root > pelvis > etc. when it should be root > pelvis > etc.

How do I get it so that the root bone is the actual root of my rig so that the hierarchy matches up with the one in unreal?

• I have absolutely same problem. Did you find any solution? Feb 10, 2017 at 17:10

Try renaming the Hero TPP -> root. To do this, Ctrl+ click on the Hero TPP object on the outliner.
It shouldn't interfere with the actual bone named root, because one is on the Object level, the other on the Bone level.