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So I have made an animation for a pair of gloves, more specifically https://gamebanana.com/models/4308

The problem that I have with this is that I do not know how to apply the textures to the gloves themselves, as whenever I try to select the gloves mesh I always end up selecting the rig, and not the gloves. I had tried hiding the rig but could not select the mesh. I went into the shading tab and there was no option to create a new material for the mesh. If any could help out, that would be appreciated. Also sorry if this post might be a little, "nooby(?)" I've never posted on here before and am still a beginner. Thank you.

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The selection of the mesh is disabled, you need to enable it first. It's a 2.79 blend file and for some reason, the materials are not shown correctly in Blender 2.8+. But you can recreate them:

screenshot shading editor

  1. Add the Shading workspace: [+] → Sculpting → Shading
  2. Click the Filter icon, and select the first 5 Restriction Toggles. This includes Selection, the arrow icon.
  3. The mesh is parented to the armature. Expand it and look for CSGOMotogloves. Activate Selection (arrow icon). Now you can select the mesh. Select it.
  4. Materials exist already. Select one to recreate
  5. Check Use Nodes in the shading editor
  6. Add the Image Texture nodes and the Normal Map node. Select the images for the Image Texture nodes. Don't forget to set Color Space to Non-Color for the normal map image.

Repeat steps 4 to 6 for the remaining 2 materials. That's it :-)

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  • $\begingroup$ Thank you I appreciate it thank you for responding! $\endgroup$
    – Fidel Dog
    Commented Feb 11, 2021 at 0:01

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