Blender beginner here. I have a question related to texturing, but not how to texture and that kinda stuff. All I want to know is, how do you make the textures? By that I don't mean taking pictures, I mean more how do they make very complicated things, into a texture that fits? Sorry if this is confusing.
An example: a fox. I saw a model where the texture itself had realistic fur (attached the texture that I'm referring to as an image). I'm just wondering how do they do that? Since the model itself was quite realistic, and it doesn't look like they could just find an image on google and fit it.
Another example: buildings with unique textures. Like, a fantasy - more unique - special, version of some sort of already existing material (marble, etc). I do not understand how they make the texture? Like, I don't need an advanced explanation, but it would help if someone could at least try to explain it.
Sorry if this is confusing, I have never posted a question before. Thanks in advance :)