I am working on rigging a character in blender but have been running into an issue. Whenever I parent with automatic weights the mesh to the armature, my mesh scales drastically (scale of 10+).
I've taken the following troubleshooting steps:
- Ensure the origin of the mesh is at (0, 0, 0)
- Apply all transformations to the mesh (location, rotation, and scale) with ctrl + a
- Tried with both the rig generated from the Rigify add-on and a custom-made base rig, both of which exhibit the same issue
The mesh was imported from a .obj format from a model I bought online for a video project. I've heard that there could be a potential problem here, if the base units between the program that made the file and blender differ. However, I don't know how to check/fix this.
Any suggestions on how to fix this would be much appreciated!