After importing a model from Google Poly (via fbx), I have a scene with
- 8.8k tris
- 4.6k faces
- 24k vertices
There are no modifiers active, and adding / editing / navigating are working very smoothly. However, undo, joining objects and especially deleting objects is incredibly slow (5-20 minutes per action).
I have never experienced something like this before in Blender. How can I improve on this situation?
Also, a side note: why are the edges purple in edit mode?