I have what I think is a decent computer but when rendering a 1000 frame animation it take around 2-3 hours to do 4-5 frames. (Yes I have it set to GPU compute)

Details: Computer - Intel i7 6th gen, 12gb RAM, Nividia GeForce 940m 250 Samples 1080p graphics

Are my specs too low or could it be a rendering issue with optimization? I have a complex character but it doesn’t utilize complex geometry or many different textures. I’m using the latest Blender build, and the animation includes a moving camera and rotating meshes. Any ideas about how I could make the render go faster (or if anyone has technical knowledge in that case)? Can someone tell me what render settings they usually use for larger animations?

  • $\begingroup$ Questions about hardware and computer specs are considered off-topic. (you can take the tour to see how this site works) Please use the edit link at the bottom of your question (i.sstatic.net/lXFuK.png) and try to reformulate your question in a way that is not specific to your hardware and can be useful to others as well. $\endgroup$
    – user1853
    Mar 16, 2018 at 3:27
  • $\begingroup$ Alright I edited it thnx. $\endgroup$ Mar 16, 2018 at 11:57
  • $\begingroup$ How much time does it do one frame more exactly? What is rendered? How many polygons, is there SSS, AO, caustics, multiple light bounces (e.g. in the enclosed environment)? What is node setup? Any screenshots of the scene and setup? That configuration should work fast but it might be perfectly fine if it doesn't - there aren't just enough details $\endgroup$
    – Mr Zak
    Mar 16, 2018 at 16:16
  • $\begingroup$ Alright I’ll get those details and edit my question as soon as possible. $\endgroup$ Mar 16, 2018 at 19:13

1 Answer 1


Slow render times are perfectly normal. This stuff is complicated.

Still frames can take a while, and an animation is hundreds of still frames put together. Movies can take very long times to render, even on big supercomputers.

  • $\begingroup$ Any way to make it faster? $\endgroup$ Mar 16, 2018 at 14:04
  • $\begingroup$ Yes, decrease the resolution. This will dramatically decrease render times. You can also try switching tile ordering methods for a bit more speed. $\endgroup$
    – SilverWolf
    Mar 17, 2018 at 22:23
  • $\begingroup$ Sorry, but what are tile ordering methods? I’m a bit new to blender :). Thanks for the info b.t.w. It really helps. $\endgroup$ Mar 17, 2018 at 23:12
  • $\begingroup$ Blender doesn't render the entire image at once--it does it in sections, called tiles. If you go to Performance in the render settings, you can change the order it renders them in. (It's set to Hilbert Spiral by default, but I often change it to Center. I don't know what to set it to to increase performance, though.) This is for Cycles; I don't know if you can change it in BI. $\endgroup$
    – SilverWolf
    Mar 18, 2018 at 16:38
  • $\begingroup$ Alright, thnx. I’ll play around with it a bit :). $\endgroup$ Mar 18, 2018 at 16:55

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .