Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.
0
votes
1
answer
100
views
Can I create a shader that uses the distance to the first opaque object behind it?
I'd like to create a 'haze' shader, which is like a translucent shader but which attenuates the translucency depending on the depth of the scene behind it. If this were a game engine, I would do it b …
1
vote
1
answer
979
views
How to stop blender from recalculating normals?
I have a mesh (a rock wall) that I would like to split into pieces and export each piece for a game engine. The mesh has a smooth, undulating surface and when all the sections are merged into a singl …
0
votes
0
answers
1k
views
How to use texture alpha with Eevee?
In blender 2.79 I was able to create textures with and alpha channel and use them to make partially transparent materials. I'm trying to figure out how to do the same thing in 2.8.
Some online tut …
1
vote
Setting up materials for export to Collada
Okay, I think I've solved it.
First of all, make sure all your textures have been assigned to a specific UV map under the Texture/Mapping/Map. If the map is a normal map, also check Texture/Image Sa …
1
vote
1
answer
3k
views
Setting up materials for export to Collada
I'd like to create some game assets that need to be exported in the Collada file format. I want to be able to create diffuse, normal and specular maps on my models and then export them to a single .da …
2
votes
0
answers
2k
views
How to add smooth step equation to a shader node graph?
I'm trying to add some math to a shader network that I'm building. I want to take a numeric output from a node and pipe it through the equation f(x) = -2x^3 + 3x^2 (this is sometimes called the smoot …
1
vote
1
answer
3k
views
Can I use OSL shaders with Eevee in Blender 2.8?
I was trying to create a custom OSL shader to use with the 'shader' node in the material node editor. However, I noticed that none of the scripts worked when I was using the default Eevee rendering e …