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Python is an interactive, object-oriented programming language. In Blender, it is used as a general-purpose scripting language and to create add-ons to extend Blender's functionality.
1
vote
Move Bone Tail to a certain location
Writing an updated answer for above answer ( @lemon 's answer )
# set the armature object as active object and switch to pose mode
meshname = "mesh_1"
bpy.context.view_layer.objects.active = bpy.data. …
0
votes
Reset Rotation , Translation and Scale of bones through Script
You can ensure that by
meshname = "mesh_1"
bpy.context.view_layer.objects.active = bpy.data.objects[meshname]
Switch to Pose mode using python
bpy.ops.object.mode_set(mode = 'POSE')
and now you can …
3
votes
Get the location in world coordinates of a bone's head and tail while in pose mode
The answer by @David does not look okay to me. I might be wrong.
The context.active_pose_bone.tail gives us location with respect to the parent bone.
The context.active_pose_bone.tail_local will giv …
2
votes
How to hide a certain object in blender 2.8?
You can change the current area to the Outliner and call bpy.ops.object.hide_view_set():
# Set the area to the outliner
area = bpy.context.area
old_type = area.type
area.type = 'OUTLINER'
# Select a …
1
vote
Silent command line rendering
If you need to print your lines on blender but not the blenders so much of outputs,
you can use add your-command |grep "#".
"#" is a keyword You can use you own keyword for this that you can add at …