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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

3 votes
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How to make a waxy, deep-sea-fish material?

I had these eyeballs floating around, and I decided to try to make a deep sea fish material with them since the iris texture kind of somewhat a little bit resembles a deep sea fish's skin. Anyway, he …
ElliotThomas's user avatar
2 votes

"Updating Objects Flags" -- Best ways to get around long rendering times?

There are a couple of things you can do to try to decrease render time. For example, you could try decreasing the number of volumetrics by using the glare node rather than volumetrics to create glare …
ElliotThomas's user avatar
0 votes
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Volumetrics with an alpha background, can it be done in cycles?

You can try using a larger cube or a sphere and lessening the density so that it fades off more slowly. But the reason it's rendering so slowly is that volumetrics are hard to compute. What might be …
ElliotThomas's user avatar
2 votes

Weird shadow issue with Cycles?

The way Cycles works is by creating a rough approximation of the final image and then cleaning up the noise over time. The more samples you set in Cycles, the more time it has to clean up the scene ( …
ElliotThomas's user avatar