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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

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How to twist a mesh for cloth-like effect?

I was able to emulate a ribbon (/twisted cloth-like effect) through these steps: Create a plane, rotate it on the X axis by 90 degrees. (Front Ortho View) Add a multitude of loop cuts to the plane f …
Stefan G.'s user avatar
0 votes
1 answer
276 views

How to twist a mesh for cloth-like effect? [duplicate]

I would like to create geometry and model it (not sculpt it), as to have a cloth-like effect, wrapped around a blade's handle (reference image shows this). How would I go about doing this? When I at …
Stefan G.'s user avatar
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1 answer
5k views

How to add imperfections to the Principled BSDF Shader (Cycles)?

I am looking to create scratches, swipes, brushes, similar to the reference image provided, that will only appear where I wish them to (as shown below). What is the best Node Group/Layout/Structure …
Stefan G.'s user avatar