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3 votes
1 answer
741 views

Problem: Geometry Nodes Creating Instances Automatically

I'm trying to make a scene in Blender where I have several duplicate objects in a mesh and I need to make it expand without creating new clones. Would anyone know how? I'm using a Lattice to expand ...
Daniel Meurer's user avatar
3 votes
1 answer
231 views

How to use edited lattice?

is there any way to bind an object to an edited lattice ? the way that the geometry at first don't changes , instead it takes changes after binding ? Something like mesh deform but with lattice ...
hamed.design's user avatar