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is there any way to bind an object to an edited lattice ? the way that the geometry at first don't changes , instead it takes changes after binding ? Something like mesh deform but with lattice ...

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  • $\begingroup$ lattice doesn't work like mesh deform, if you edit the lattice in Edit mode it will deform the object right away $\endgroup$
    – moonboots
    Sep 6 at 9:18
  • $\begingroup$ @moonboots thanks , lets see if anyone knows any workaround $\endgroup$ Sep 6 at 9:31
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You can fake this using the strength parameter of the Lattice modifier:

Lattice modifier showing strength set to 0

Here's a cube inside the lattice with the Strength set to 0

cube not deforming

Strength set to .5

cube partially deformed by lattice

This will help you if you're trying to use the lattice in an animation, or just to leave the object alone while you're working on the lattice.

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