is there any way to bind an object to an edited lattice ? the way that the geometry at first don't changes , instead it takes changes after binding ? Something like mesh deform but with lattice ...
You can fake this using the strength parameter of the Lattice modifier:
Here's a cube inside the lattice with the Strength set to 0
Strength set to .5
This will help you if you're trying to use the lattice in an animation, or just to leave the object alone while you're working on the lattice.