I am trying to make an animation for a friend that involves a robots arms that move together and a third arm attached rotates with the arm on hinges:
The second arm copies the rotation of the first and the third is parented to the first. There is an empty parented to the second, and the third arm always points to the empty.
When rotating the arms or moving the armature at all the constraints lag behind and don't fix until updated.
This wouldn't be a problem if the issue were exclusive to the viewport, but when rendered, it fails to update the armature per frame and still lags behind.
Does anybody know a fix/solution to this issue, the project deadline is in a few days and I'd be very appreciative of any help.