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I am using a Copy transform Constraint , But when I apply it this happens .enter image description here

I am trying to avoid , of course the mag stretching . BUT I have tried using Only, copy rot and Loc. That miserably fails because it moves the armature to the middle of nowhere, and rotates it awkwardly.

I am also trying to avoid Any scaling, I have applied Scale, to the armature and mesh, but that dos not work.

I have tried using "child of", It works but it doesn't follow it. It moves with it but lags behind and just doesn't cooperate with me.

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    $\begingroup$ Can you add an answer as to how you solved this otherwise it will be closed as it's not helping atm. $\endgroup$ – iKlsR Oct 30 '14 at 21:21
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It was the rig all along , The wrist bone was placed back at the elbow! , So i extruded a bone from the tip of the middle finger and used that , it had proper scaling and rotation.

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