1
$\begingroup$

I have multiple objects in my blender project, but the origin is faulty for all of them.

I would like the origin for each object to be at the center (geometry, or mass), but even if I select that for each of them, one by one, it does not appear to work.

It appears that my XYZ axis are at the cursor, rather than at the origin of the object. How do I change that?

(Feel free to edit question if unclear, incorrectly worded, or addressing something other than the origin point. I'd like my XYZ axis to be at the center of mess/geometry for each object automatically. This was originally so, but I did something to mess it up.)

Blend file: http://pasteall.org/blend/index.php?id=47595 enter image description here

UPDATE: It appears that, in addition to the "origin point" issue, my 3D cursor was set to "Bounding Box" rather than "Median Point". Thank you all!

$\endgroup$
2
  • $\begingroup$ Ctrl+Alt+Shift+C then select what suits you best. $\endgroup$
    – cgslav
    Commented Aug 25, 2017 at 12:40
  • 1
    $\begingroup$ I tried. That does not fix my problem. $\endgroup$
    – Stefan G.
    Commented Aug 25, 2017 at 12:42

2 Answers 2

0
$\begingroup$

First of all you need to change Pivot Center to Median Point from 3D cursor, and secondly you still have some parts that needs Ctrl+Alt+Shift+C > Origin to Center of Mass. Mostly on handle.

Final

$\endgroup$
1
  • $\begingroup$ Or, on a Mac using Blender 2.8, try Shift + Right Click. That will allow you to move the Pivot Point to wherever you click. $\endgroup$
    – alex
    Commented Dec 22, 2019 at 0:27
0
$\begingroup$

After Pressing Ctrl+Alt+Shift+C yet the pivot not change reason is the 3d Cursor. Change the 3D cursor to median Point

enter image description here

$\endgroup$

Not the answer you're looking for? Browse other questions tagged .