So, I'm working creating a lamp... yes, newbie here.
After modeling for a bit, I noticed that my point of origin was no longer the center of my object:
How to I reset an object origin point to the center of it's geometry?
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Sign up to join this communityPress Shift + Ctrl + Alt + C (perhaps the longest shortcut in Blender) and select Origin to Geometry. Or, instead, open the Toolshelf by pressing T and press the Set Origin button in the Tools tab, subsection Edit.
Depending on how you imagine the 'Center' of your object, you might instead want to choose Origin to Center of Mass. The difference is that it calculates the center point based on the volume of the mesh, rather than the average location of vertices as Origin to Geometry does.
Visually, the difference is this (blue dot is the new origin point):
UPDATE for Blender 2.8
Press the Object button at the bottom of the 3D view and see the Set Origin... sub-menu:
Here you can find both the Origin to Geometry and two similar Origin to Center of Mass options.
Ctrl Shift Alt M
.. :P Anyway, I edited your answer, feel free to rollback if you disagree with my edits.
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rab it, move it to such a location that the desired center is at 0,0,0. Then in Object mode set 3D cursor coords to 0,0,0 and then Ctrl Alt Shift C
, Origin to 3D Cursor.
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Other way if you want change arbitrary the center is selecting a face or a point, press Shift + S (move the cursor to this position) and from object mode set the origin to 3D cursor.
To complete Someonewithpc's answer, since 2.8 you can manipulate the origin itself: go into the Options panel, enable the Transform Affect Only Origins option, now you can move (or rotate or scale) the origin. Don't forget to disable the option once you're glad: