So, I'm working creating a lamp... yes, newbie here.
After modeling for a bit, I noticed that my point of origin was no longer the center of my object:
How to I reset an object origin point to the center of it's geometry?
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
Press Shift + Ctrl + Alt + C (perhaps the longest shortcut in Blender) and select Origin to Geometry. Or, instead, open the Toolshelf by pressing T and press the Set Origin button in the Tools tab, subsection Edit.
Depending on how you imagine the 'Center' of your object, you might instead want to choose Origin to Center of Mass. The difference is that it calculates the center point based on the volume of the mesh, rather than the average location of vertices as Origin to Geometry does.
Visually, the difference is this (blue dot is the new origin point):
UPDATE for Blender 2.8
Press the Object button at the bottom of the 3D view and see the Set Origin... sub-menu.
Here you can find both the Origin to Geometry and two similar Origin to Center of Mass options.
Other way if you want change arbitrary the center is selecting a face or a point, press shift-S (move the cursor to this position) and from object mode set the origin to 3D cursor.