I'm new to Blender and I'm trying to recreate this effect with Cycles. The render below was made with Modo.

I've tried using Cycles SSS but results are very different. Can't seem to get that nice falloff between the glowing translucent areas and dark spots.

modo sss

Any ideas?

  • 1
    $\begingroup$ Can you show us what you've tried and how it's different? $\endgroup$
    – Mike Pan
    Aug 22 '17 at 6:05
  • 1
    $\begingroup$ Here's a preview. I'm not even using SSS on this one, but that's the closest I've got. Notice the model isn't the same tho, but you get the idea. i.imgur.com/PcJcf1U.jpg $\endgroup$
    – jerzer
    Aug 22 '17 at 6:19
  • $\begingroup$ How did you generate this shape? $\endgroup$ Aug 26 '17 at 2:22
  • $\begingroup$ @MichaelGoldshteyn It's a procedural displacement generated in Modo. $\endgroup$
    – jerzer
    Aug 28 '17 at 21:30

Okay, I was finally able to replicate it!! I imported the same model to Blender to really compare. All I needed was to pump up the transulcent BSDF amount and I just did it with an 'Add Shader' node. It looks great now and renders so fast with GPU enabled. I'm so impressed with Blender and I think I'll stick with this software for now. :-)

enter image description here

  • $\begingroup$ I'm a blender newbie/amateur but never in a million years would I have thought of using the Add shader with 2 Translucent shaders. What a great material it makes. $\endgroup$
    – lumpynose
    Aug 22 '17 at 18:58

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