Noob question...I am new to sculpting and I was wondering when you add the wrinkles and skin texture, before or after retopology?
1 Answer
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Textures always after the mesh is ready.
And maybe as a tip, if you work with mirror modifier, then texture can be plied to half and mirrored(so drawing half the face gets a mirrored face), but if you like asymetric face futures (ea scars) then first apply the mirror then do your texture.