I've been using Blender to sculpt recently, and I'm sculpting a character that I want to animate.
I'd like to make groups to remesh separately from the rest of the mesh, and ease out the retopology work to then project it on the hi-res mesh, then make a displacement map out of the hi-res mesh to apply on my low res retopology.
A bit like what you can do in zbrush.
Is there a similar way to do that in blender ?