Im pretty new to blender and am in a bit of a bind here. I have this distorted water simulation that i am attempting to make look like snow (not the best but it works for what i need it for) and i am having troubles getting the shadows to render properly. if you know how to either bake to texture, or adjust settings for these shadows, any help would be appreciated.
here's a screenshot, the rendered part is just the 10 sample preview. but i personally don't think more samples will help
you can see how in the non rendered portions, the shadows on the ridges are much more visible than in the actual render, it could be my lighting as I'm using a single plane with an emission material set to 30. however if it is the lighting, would anybody know a better way to do it for this.
additionally i can also confirm that the area is just as ridgey as the rest of the plane, when viewing the entire scene rendered it all looks very shadowless. also the material for the plane is the default material. (when you just add a material to an object and don't modify it)
almost forgot! im using cycles renderer by the way. thanks to anybody who can help!!!