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I'm doing a fbx ascii export on Blender 2.78 to 3ds max 8. This is for Neverwinter Nights 2 models. I notice fbx has added an additional bone, I think it comes from the armature container in Blender, this causes problems with the animation. Is there a way to only export actual bones? On a max nwn2 mdb import the body mesh and bone goes to the scene root in 3ds max(using nwn2utilsmaxplugins).

Thanks,

Rick

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It could be caused by the "Add Leaf Bones" option. It is checked by default. You can find it in the export options under "Armatures".

Fbx export options

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  • $\begingroup$ No it is not. Leaf Bones are the bones added to the end of the bone hierarchy, the leaves, that is the exact opposite of the root node of the tree. $\endgroup$ Commented Jun 12, 2020 at 11:11

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