I'm doing a fbx ascii export on Blender 2.78 to 3ds max 8. This is for Neverwinter Nights 2 models. I notice fbx has added an additional bone, I think it comes from the armature container in Blender, this causes problems with the animation. Is there a way to only export actual bones? On a max nwn2 mdb import the body mesh and bone goes to the scene root in 3ds max(using nwn2utilsmaxplugins).