I've been working on this 2D platform game in the BGE, and I'm working on a new feature that will allow the player to jump and grab a rope, and then swing with it.
So how I tried to do that was create logic that set it so that if the player collides with the rope, he is parented to it.
I tried it with the player set to Dynamic physics, and it worked fine. But when I tried it with the player set to Character physics, he flies away.
Personally, I prefer the Character physics, so I really want to use them if I can. So, what's the problem? How can I fix this?
Thanks in advance.