I am making a game where you walk around and gather items from various gathering spots. My initial problem was that my rigid body player was not colliding with my static plant model, then I thought to make my player a character physics type.
However, once I changed the physics, it no longer collided with my floor plane properly, and when I press a key to move the player, the motion does not stop (it is perpetual motion).
I've attached both of my
.blend files. the first is with a rigid body physics type and the second is with character.