Questions tagged [logic-bricks]

Logic bricks are the sensors, controllers, and actuators in the Logic Editor. They are used in the BGE.

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Rigify automatically link UI text file in 2.8

Rigify rigs rely on their rig_ui.py file to generate the addon's interface. If you link a character collection into a new file and proxy the rig, the UI does not generate because the rig_ui.py file is ...
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Wrong door behavior in an BGE game

I’m trying to make a simple psychological horror game at BGE, but I found a problem that I couldn’t find a solution anywhere i.e. interaction with doors. It may seem simple, but a system that comes to ...
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Key Delay In Logic Editor

I want to make it so when the player presses spacebar they cant press it again in another 1,5 seconds, im not sure how to use the state or delay sensor/actuator someone please help :)
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Where to find the Logic Editor's Startup Routine in the source?

I've changed something in bpy__init__.py which led to the GUI not being build properly. The logic editor however was loaded correctly. I noticed that it is not possible to right-click and "Edit Source"...
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i'm trying to make a chess like board game

hello I'm trying to make a chess-like board game that is played by three players, and I'm having some trouble with the pieces and tiles I need that when I select a piece the board shows the possible ...
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Trouble making an Xwing aim with a crosshair and sight

I have been working on a flight simulator game for a while now, and have run across a problem I can't figure out. The spaceship is an x wing and I have all the logic with shooting and all that, but I ...
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74 views

Is it possible to make reflections in (UP)BGE?

I'm working on a game and would like to know is it possible to make a reflective surface for stuff like mirror and high rise windows (via textures). The image is from LEGO: Marvel Superheroes how to ...
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Decrease motion speed by proximity

I have an object controlled with motion actuator and need to decrease the speed on all axes as it gets closer to another object with certain property. How do i achieve this?
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1answer
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BGE: Change Actuator's Track-to Time value using Python?

I want to change the Time value for an Edit Object: 'Track to' actuator in-game. Seems like something that should be achievable with Python - but I can't find any documentation on this. To add to the ...
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Can you have a timer on suspended dynamics in blender game engine?

Can you have a timer on suspended dynamics in blender game engine?
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1answer
115 views

BGE: Expression to check if Collision Sensor's property is True or False

In this simple demonstration of the problem there is a blue cube. When it falls and collides with an object having the property "obstacle" (while the player is also performing some action) the cube ...
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181 views

BGE: Basic Door & Key Logic

I’m trying to create a door & key system in the BGE, but I’m struggling with the game logic. I followed a video tutorial to understand the basics, but I found that method doesn’t scale very well ...
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155 views

Changing colors for BGE [duplicate]

I want my games that have function that can changes the character colors.I have try this a few times.I can make it changes colors in the menu but the colors doesnt change when I click start button. ...
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1answer
44 views

Burst fire in bge

What I'm trying to achieve is some kind of python script or logic brick system that allows me to tap a key or button once and then through that action send out a burst of messages to an object that ...
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1answer
79 views

use of contoller in bge

I have explore BGE for a long time.But I only know about how to use and,python and nand controller.Can anybody help me about how to use or,xor,nor,xnor and expression controller. Many thanks for any ...
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82 views

Catapult animation

Hi guys I'm totally new to game design, I managed to make a very simple catapult and it shoots and moves fine, the problem is when I turn the catapult to face another direction and tell it to fire it ...
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123 views

BGE car game problem

I have model two car.the first car is okay but the second car is flying when I turn right or left. here is the blend file many thanks for any answers.
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Make the tire spin in BGE

I already model a car for my racing game.I want to make the tire spin without seperating the tire from the car. im using blender 2.79b
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1answer
88 views

How to track an object to a specific property in the Blender Game Engine

I make a game with the Blender Game Engine. I would like to make a cube (Enemy) which moves inside a navigation mesh. This cube should follow all the objects with a specific property. The cube also ...
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43 views

locking button press in blender game engine

I am trying to figure out how to lock a button press until the player interacts with a object which then unlocks the button.
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31 views

count down on button press in blender game engine

In game when I press a button on my keyboard it will start a countdown on a timer until it hits zero. Is this something that is possible to make in blender game engine?
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1answer
36 views

game shield in blender game engine

I am trying to make a shield that will end enemies when they come in contact with the shield. The problem is getting the shield to spawn on the character while he is moving. Any ideas? Thank u!
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How to change where you fall

i'm trying to make a gravity game where you can use keys to change the direction you fall, solving puzzles etc. so how do i change the direction you fall entirely?
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Why does Ray sensor in Blender Game Engine cause actuator to activate superfluously?

In Blender Game Engine, version 2.79, an object has a test Keyboard sensor, with an And controller, that activates an Edit Object actuator to add an object. This works fine. However, when I added a ...
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177 views

Collision logic brick not detecting collision in BGE

I am making a game in the BGE and I don't want my character going off the platform. I have is set to quit the game when that happens (I am going to change that later), and the walls let him pass right ...
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97 views

How do I make a walking and running sound?

I have the sounds, and I have done so when I hold w it starts the walking sound and when released stops. But when I have done wshiftcollision the run sound overlaps the walking sound:
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1answer
73 views

Is it Possible to create a Online blender-made game without python?

The reason I asked is That I do not really know python, So Do I have to use python? Or am I more likely to Try to create it without python?
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228 views

Game Engine - Steering Behaviour Understanding

I am working on a BGE Horror Game right now and I want the enemy to follow the player around, but not directly. I want it to also walk around radon parts of the map even when the player is not there. ...
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1answer
204 views

Replace Mesh not working?

I have a spaceship that I want to have "flames" come out when the spacebar is pressed. I have set up a replace mesh thing (I have a mesh with flames in a different layer and added some logic bricks to ...
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31 views

How to make an object be sensed if it is No Collision in BGE

I am making a space game, but I need to make a boundary. I have four cubes and I'm using a property sensor to detect them and then display text, but I don't want the spaceship to collide with them and ...
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104 views

Transparent Cube For Character

how to make a transparent cube so that my character walks inside a building or house and you can see the interior partially, where my character is walking ? in the reference image i make a blender ...
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1answer
88 views

Unable to add more logic bricks

I recently began experimenting with BGE (Blender Game Engine). I’ve got a basic character, with a child containing the actual model (the top level character is simply a hidden physics body shape). ...
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1answer
21 views

How can I make text appear on the screen in the game engine when the character enters a certain area?

I am making a game and I want text to appear when the character enters a invisible cube. I have tried to make a overlay scene, but I can't make it work. Thanks!
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2answers
235 views

combining objects in logic editor

In the game engine, I've created a door handle and door, and am trying to combine the physics in the logic editor so that when I left click on the door handle, it spins, meanwhile also swinging open ...
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1answer
237 views

Key Sensor | KEY + SHIFT ( with First Modifier )

Good Morning I try to use the first and second modifier in the key sensor, but I can't find more information or examples of this, example I try a simple combination in the pic but it does not work ...
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1answer
30 views

can messages be passed between states

I've set up some directional movements for my main character; Right, left, up, down, up left, up right, down left, down right. This works ok and I also want to use this information to trigger the ...
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80 views

Is it possible to be able to hold the spacebar to make a player jump higher? Game Engine

I would like to be able to have a min jump height as 1 meter, and max jup height as 3 meter. When the spacebar is pressed and ...
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1answer
153 views

BGE 2.79: How do I change an action in-game with the push of a button/object

Here is the thing, I'm currently working on a project for my internship. It is about an interactive boatride which there are multiple atributes that te boat stops at. After you completed a level the ...
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1answer
52 views

Mirror actuator in BGE

Is there a way to get a whole bunch of planes to mirror themselves along a single axis in game using logic bricks? I have my planes parented to the bones of my armature to make a 2D character and I ...
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1answer
126 views

How to add up the total of three different scores in the BGE? [duplicate]

I have 3 properties from three different "throws" in a game in which I want to add up the 3 scores and produce a total. I have 3 properties holding each score and those work fine. I have a 4th ...
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1answer
45 views

How can I make a warning sign appear when an enemy is behind my character in game engine?

I have a First person shooter game with enemies that are constantly seeking my character. How can I make a warning sign appear when an enemy is behind me? I have tried the near sensor, but it didn’t ...
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1answer
91 views

Blender game Engine collision sensor, property value [duplicate]

my problem is that i have 3 platforms that react to a specific object. If the object hits the platform i want to change the property value to 1, so that my game knows theres the object on the platform....
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1answer
37 views

Troubles when using Pause in the game from “New Game”

Pause works great in the Main and "Are you sure want to quit?" scene But if i press "YES, i want to quit" - i go to main menu and if i start New Game there are always problems with graphics and if i ...
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1answer
27 views

Movements done in script do not show in game view

I am attempting make change spatial properties of a cube by using a Python script which is triggered by keyboard logic. After pressing W the following script gets executed: ...
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1answer
110 views

Custom mouse pointer slows the game down

I have implemented a custom mouse pointer in a separate scene. It mostly works fine as a mouse pointer, however when it is used as a overlay scene for my main game world, the logic shoots up to around ...
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1answer
29 views

Blender Logic Editor Sensor Property True If Z Value Less Than Property

The scene has two selection texts saying "Selection (1)" and "Selection (2)". The red circle on the left should be used to make a selection with the keys (up/down). I tried to implement that logic ...
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50 views

Logic Editor - only selected objects of Layer 1 are showing

I am using 2.79a RC. (unfortunately also true as far back 2.78a) Unless all my objects are on Layer 1, there is no way for me to select and view multiple objects in the logic panel. Is anyone else ...
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1answer
48 views

How to change Parents in my Sliding Menu

but I want to know how to change the order of Parent to slide 3 different menus from the left side to the right Description: my menu does this currently when you press the History Mode button it ...
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1answer
182 views

How can a changing angle be measured and used as a property in BGE Logic Bricks?

I'm trying to measure the angle of a moving boom and put that moving angle number into a window on-screen. What needs to be done to constantly measure that angle? Can this information be used in a ...
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Can debug ticks be read and used in logic bricks?

When limits are set for a moving part, and debug is enabled, movement is counted by ticks. Can those ticks from debug be read and used in the logic bricks (probably as a property)? I want to use an ...

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