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So I accidentally applied the rotation of an arm and its to late to undo. Is there a way to fix this accurately? enter image description here

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  • $\begingroup$ There's no way to "fix" that. You have possibility to use Normal transform orientation, create custom transform orientation or align view with face and then transform according to View transform orientation. $\endgroup$ – Mr Zak Oct 18 '16 at 19:21
  • $\begingroup$ maybe you can align/rotate another simple object to the arm, then use a "copy rotation" constraint on the arm to copy its rotation, but with "invert", then use "apply > visual transforms"... then apply rotation... I tried on a simple shape... it depends on your specific case though... $\endgroup$ – m.ardito Oct 18 '16 at 20:52
  • $\begingroup$ Also rotating the vertices by snapping active vertex to a reference point can yield good results although it will only be 99,999% perfect. Afterwards you can try to find a small enough zoom level in ortho view so you can snap the vertices to grid. $\endgroup$ – kheetor Oct 19 '16 at 6:47

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