I have a zombie model that I already animated and it's crawling. However it's crawling in wrong direction - when I import it to Unity I can see that I am off the proper rotation by 180 degrees, this could have been prevented if I checked before animating.
I also didn't move the zombie along the Z axis to the floor, so it's in mid air.
What I would like to do now is fix this by applying that 180 degrees rotation and new position to the whole animation.
Take a look at this comparison:
What I managed to do is to select all bones at the first frame and just rotate it, then import this into Unity. It works fine, but as soon as I play the animation inside blender it gets reset and all messed up (the animation rotates and moves back), so is there a proper way to do this?